Google injects WebGPU into Chrome for killer graphics and in-browser gaming

Google injects WebGPU into Chrome for killer graphics and in-browser gaming. After years of development, new low-level APIs (programming interfaces) called WebGPU are coming soon and will be integrated into Chrome and other browsers (both desktop and mobile versions).

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Like the better known WebGL, WebGPU is a standard that allows access to the GPU directly from the browser. The technology in question was developed by an ad hoc working group set up within the W3C (World Wide Web Consortium) and allows you to create and manage graphics and 3D applications that require high performance. The long-term goal is to replace WebGL and WebCL by allowing developers more flexibility and control over web graphics programming.

Google reports improvements in terms of performance with obvious advantages not only in the field of graphics, but also with Inference in machine learning (models used for example to analyze data from interactive and streaming applications). The opening image of this article is reported by Google.

An app like Google Meet uses machine learning to separate the user from the background and a technology like WebGPU allows these tasks to be performed in the background much faster and more efficiently than now, thanks to direct access to the GPU that avoids the data transfer to/from the CPU, resulting in reduced application load times and performance improvements.

WebGPU APIs are cross-platform, support various hardware architectures, and developers can deliver rich graphics experiences across multiple devices, from desktop systems to game consoles to mobile devices. WebGPU will be available on macOS and ChromeOS that support Vulkan as well as Windows PCs that support Direct3D 12: work continues to bring it to Android and Linux as well.

Google speaks of a “new dawn for Web graphics,” highlighting new high-level possibilities for any programmer. The new WebGPU APIs will be integrated not only in Chrome but also in other browsers. Mozilla, Apple, Intel and Microsoft have collaborated on the development of these APIs, among others.

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